Unit of Competency Mapping – Information for Teachers/Assessors – Information for Learners
ICTGAM417 Mapping and Delivery Guide
Apply digital effects to interactive products
Version 1.0
Issue Date: May 2024
Qualification | - |
Unit of Competency | ICTGAM417 - Apply digital effects to interactive products |
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Description | |||
Employability Skills | |||
Learning Outcomes and Application | This unit describes the skills and knowledge required to apply digital effects to an interactive product.It applies to individuals who support the design, development and programming of basic digital games, as part of a larger development team.No licensing, legislative or certification requirements apply to this unit at the time of publication. | ||
Duration and Setting | X weeks, nominally xx hours, delivered in a classroom/online/blended learning setting. Gather evidence to demonstrate consistent performance in conditions that are safe and replicate the workplace. Noise levels, production flow, interruptions and time variances must be typical of those experienced in the game development field of work, and include access to: appropriate computer hardware 3-D animation software games engines file storage. Assessors must satisfy NVR/AQTF assessor requirements. |
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Prerequisites/co-requisites | |||
Competency Field |
Development and validation strategy and guide for assessors and learners | Student Learning Resources | Handouts Activities |
Slides PPT |
Assessment 1 | Assessment 2 | Assessment 3 | Assessment 4 | |
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Elements of Competency | Performance Criteria | |||||||
Element: Identify and apply an interactive concept map of the production |
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Element: Identify and apply digital effect components for the production |
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Element: Identify and apply digital effect components for inclusion in the presentation |
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Element: Apply all components into a functioning and welldesigned interactive product |
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